Game plan for Project Demented

This one is only in finnish at the moment, Sorry!!!

We´ll try to translate to english as we proceed with planning

1. Game

"Demented; Space Station" (working title)

1.1 Game description: Side/3rd person, puzzle solving with small tension (thriller?) elements

1.2 Story: Lone human wakes up in a seemingly abandoned space station. He/She has no memory whatsoever. He/She starts to search the station for clues about herself and the forgotten past of the station (?)

1.3 Enviroment: Cold, Scifi- like corridors, sterile rooms, emptiness of infinite space. Metals etc.

1.4 Characters and their attributes
1.4.1 Protagonist: Waking all alone, memory loss / dementia. Some sort of "space clothing" (jumpsuit etc.?).
1.4.2 Enemies: ?
1.4.3 Other charaters: ? (Clones in the end, failed clones?)

2. Way of the Game

2.1 Main plot
Player wakes in tube (or hospital bed?) that resides in an isolated room. After a while, player manages to find a way out. After multiple "puzzle- ridden" rooms/corridors later, the player finds himself at a large hall filled with large isolation tubes. Tubes are filled with people looking just like him. They are all clones and so is the player... He never had any memories to begin with, but his first true memory is that he woke on a slab at an isolated room in this cursed station. (more happy ending? He starts to wake clones and they start to popularise the almost dead station.

2.2 Levels (no clear "levels", rather room after another continuity)
2.2.1 Medbay room (or couple
2.2.2 Connecting corridors medbay / living quarters (etc.)
2.2.3 Living quarter area (empty/abandoned "living cubes")
2.2.4 jne.

2.3 Attributes and weapons (no dedicated weapons, rather items fo puzzle solving)
2.3.1 Basic skills: Walking, jumping, crouching (?)
2.3.2 Additional skills: lifting/pushing boxes, switches and other mechanics(?)
2.3.3 Enemy talents and weapons: ?

2.4 Goal of the Game (reach the end and solve the mystery :P)
2.4.1 (Tavoitteiden kuvaus)?
2.4.3 Victory: Reach the end, Defeat: Die trying

2.5 Sounds
2.5.1 Music: Ambient, humming and space like, kinda "cold". Computer beebing, fara away pressure doors etc.
2.5.2 Efects: On a same level as the general ambient music
2.6 Game controls: WASD, Mouse (?)
2.6.1 (Pelitoiminnot)?
2.6.2 (Liikkuminen)?

To be continued...
3. Flow charts
3.1 General
3.2 A.I.
3.3 Map
3.4 U.I.
3.5 Technical
4. Schedule
4.1 Deadlines
4.2 Priorities
4.2.1 Lowest acceptable level
4.2.2 Advisable level
4.2.3 Wishes / nice-to-have
4.3 Schedule
4.4 Resources

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